Case Study
CLIENT
PROJECT
Bioshock 2
ARTIST NOTES
Following the
seminal release of Bioshock, Opus Artz was so enthused that we presented a complete ideation package featuring the development of Rapture. Subsequently, we helped to develop the early pre-production visual assets, l
ook, mood, and feelĀ starting from flooding parts of
Fort frolic, to experimenting with new unexplored areas within Rapture. This included developing a series of embossed art deco architectural sets utilised throughout Rapture.
