How We Work


Exploratory Thumbnails

At Opus Artz,  we ensure that each task is visualised from basic precepts of solid design and engineering principals to enhance believability and function.

This process starts with a range of exploratory thumbnails to kickoff the design process.

Studio Blog

Development Sketches

Once a range of exploratory thumbnails are produced, this allows a wide variety of functional designs, shape language and aesthetics to be culled into a more selective design set.

For illustration & key art purposes, the methodology is similar with the focus primarily on composition, lighting, mood & colour.

Naturally, each client has their own unique requirements towards design & production, as such we work & integrate flexibly with the client team to accommodate this.

Pre Final Development

During production, this represents the final set of design sketches.

Clients requirements may range from developing further iterative designs, to orthographics. Others may request a colourpass to flesh out the design further.

In contrast, for an illustration the requirement will often involve some colour variants and tweaks before being signed off.

Sign Off

The final visual asset is signed off between both parties.

The level of finish varies according to client requirements.

Production often means  the latest (iterative) version is the finalised version (for now) but may sometimes take multiple iterative version (rigged in 3D) and involve multiple parties; focus groups, shareholder interest, marketing, and such. This means, its finally final when the game ships.

Marketing, Pitch visuals & Key Art require a certain level of polish & visual fidelity; this involves less of a design and more of a “wow” factor that both implies a more involved story (without words) that both fits the client brief, game universe and style.